Version 0.0.2b → 0.6.x
Last updated: 25 September 2025
What’s Changed / What’s New
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Expanded the core game version from the very early 0.0.2b to 0.6.x — that’s been a lot of incremental fixes, tuning, and added features.
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Increased download size / content size (from ~22 kB originally to ~48 MB in recent build), more content, more depth.
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Save / Restore functionality is now more stable / baked in: earlier versions had a “working on Save/Load” note.
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More polish on gameplay systems: combat, encounter balancing, choice logic (so that “choices that shape your path” feel more meaningful)
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Bug fixes and stability improvements across browser / HTML5 builds (handling edge cases, crashes, unexpected inputs) — unspecific in the public notes, but implied by the progression.
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ASCII rendering tweaks: while the art is still unapologetically simple (“Yes the ASCII art is not the best”), I expect adjustments in alignment, display, clearing of artifacts, etc.
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CI / versioning adjustments: the project reference now mentions a later public repo release (scheduled after 14 October 2025)
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Minor UX refinements: menu layout, input responsiveness, text display pacing, stuff that doesn’t get called out but you feel when the build improves.
Reflections
Moving from a minimal prototype to a more robust build has been humbling. Some things that “worked okay” in early form fell apart under more content, so I spent a lot of time refactoring. The balance between keeping it lightweight vs adding depth is a constant tension.
I’ve been trying to let the mechanics and choices carry the experience, while letting the ASCII visuals just serve as the backdrop. The art is not showy (and never will be), but it shouldn’t get in the way either.
Save/load was a sticking point early on, having that feel seamless (especially in browser) was worth pulling things apart and rethinking parts of the structure.
Performance across browsers has been another grind. Some builds ran fine locally; in others, latency or rendering issues crept in. I tracked down hard-to-find edge bugs that only appeared on certain devices or under weird conditions.
Overall, I feel this version is the first build that more clearly shows the game I want: stripped down, choice-driven, and engaging even without visual flash.
Get ASCII RPG || lite
ASCII RPG || lite
Lightweight ASCII RPG I've created that runs and operates in the browser.
| Status | In development |
| Author | CrypticTM |
| Genre | Adventure, Role Playing |
| Tags | Action RPG, ascii, browser, lightweight |
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