<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>DeadClock Devlog - itch.io</title><link>https://cryptictm.itch.io/deadclock</link><description>DeadClock, a race to the deadline.. so we can make next weeks rent!</description><item><guid>https://cryptictm.itch.io/deadclock/devlog/1519272/devlog-2</guid><title>Devlog #2</title><link>https://cryptictm.itch.io/deadclock/devlog/1519272/devlog-2</link><pubDate>Sun, 10 May 2026 00:10:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Dev Log #2 Date: May 9, 2026 Developer: CrypticTM Worked mostly on getting the actual foundation of the game feeling right instead of just throwing random mechanics together. Starting to lock in the a...</p>]]></description></item><item><guid>https://cryptictm.itch.io/deadclock/devlog/1519189/devlog-1</guid><title>Devlog #1</title><link>https://cryptictm.itch.io/deadclock/devlog/1519189/devlog-1</link><pubDate>Sat, 09 May 2026 21:50:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Day 1 and 2 Devlog Day 1 and 2 focused on stabilising the core systems and tightening the flow between gameplay, terminal, and economy. Terminal System The oTerminal input system was cleaned up and ma...</p>]]></description></item></channel></rss>