๐ ๏ธ Final Day - Submission Build

โ Additions
-
Score Controller: Introduced a global score system (
global.score
) that activates when enteringrm_level2
,rm_level3
, orrm_level4
. Score now increases incrementally for each orb collected (based onglobal_orbs_collected
). -
Main Menu Reset: Score resets to 0 when returning to
rm_mainmenu
, ensuring a fresh run every time you play it. -
Persistent Score Display: Fixed an issue where the score would stop displaying after a reset, now fully persistent and functional across rooms.
-
Web Compatibility: Game is fully packaged and playable in-browser via itch.io (HTML5 export).
-
Room Cleanup: Addressed issues with blank screens by double-checking room order, ensuring all essential objects (game controller, score UI, etc.) are loaded appropriately.
๐ง Code Cleanup
- Removed unused objects and scripts.
- Consolidated global variables into the main
obj_gamecontroller
. - Verified event order consistency across rooms to prevent random bugs.
- Final reorganization of object placement across levels.
๐ฆ Submission
- Final HTML5 version exported and zipped properly with
index.html
at the root. - Itch.io page set to "This file will be played in the browser" and embedded dimensions adjusted.
- Might potentially clean up the HTML5 version on the page before the end date (07/21/25)
- *If* I touch-up anything this will be documented.
- Final HTML5 version exported and zipped properly with
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