๐Ÿ› ๏ธ Final Day - Submission Build


โœ… Additions

  • Score Controller: Introduced a global score system (global.score) that activates when entering rm_level2, rm_level3, or rm_level4. Score now increases incrementally for each orb collected (based on global_orbs_collected).

  • Main Menu Reset: Score resets to 0 when returning to rm_mainmenu, ensuring a fresh run every time you play it.

  • Persistent Score Display: Fixed an issue where the score would stop displaying after a reset, now fully persistent and functional across rooms.

  • Web Compatibility: Game is fully packaged and playable in-browser via itch.io (HTML5 export). 

  • Room Cleanup: Addressed issues with blank screens by double-checking room order, ensuring all essential objects (game controller, score UI, etc.) are loaded appropriately.


    ๐Ÿ”ง Code Cleanup
    • Removed unused objects and scripts.
    • Consolidated global variables into the main obj_gamecontroller.
    • Verified event order consistency across rooms to prevent random bugs.
    • Final reorganization of object placement across levels.

      ๐Ÿ“ฆ Submission
      • Final HTML5 version exported and zipped properly with index.html at the root.
      • Itch.io page set to "This file will be played in the browser" and embedded dimensions adjusted. 
      • Might potentially clean up the HTML5 version on the page before the end date (07/21/25) 
      • *If* I touch-up anything this will be documented. 

Get Filament Fade / PAC-BULB

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